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Props360

Soccer

Soccer: 19 stats per player, with the context of every match

Props360 tracks 19 stats for every soccer (football) player, from shots to saves. For each one it shows the game log against the line you set, filters for today's match context and a projection with its range.

It covers club and international soccer: leagues, cups and European competitions. You set the line: Props360 shows no odds and names no operators.

The 19 stats and exactly what each one counts

There are 12 main stats, which are the tabs on the player page, and 7 secondary ones, which sit behind "more".

Soccer stats by player
StatExactly what it countsAlso called
Main
ShotsEvery shot the player takes: on target, off target and blocked.—
Shots on targetShots that end in a goal or a save. Blocked shots do not count here.Shots on goal (SOG) in the US
GoalsGoals scored. With the line at 0.5 it is simply "scores or does not".—
AssistsPasses that lead directly to a goal.—
Goal or assistGoals plus assists in the match.Goals + assists (G+A). In the UK, "to score or assist"
SavesGoalkeepers only: shots on target stopped.—
Fouls committedFouls called against the player.Fouls conceded in the UK
CardWhether the player is shown a card, yellow or red: a yes-or-no stat.To be carded. In the UK, to be booked
TacklesTackles made to take the ball from an opponent.—
Fouls wonFouls committed against the player.Fouls suffered, fouls drawn
OffsidesTimes the player is flagged offside.—
Passes attemptedEvery pass the player tries, whether or not it reaches a teammate.—
Secondary
Passes completedPasses that reach a teammate.—
InterceptionsOpponent passes the player intercepts.—
Chances createdPasses that set up a teammate's shot.Key passes
Dribbles attemptedAttempts to take the ball past an opponent.Take-ons in the UK
Dribbles completedDribbles that get past the opponent.Successful take-ons
Tackles + interceptionsThe two added together.—
Duels wonOne-on-one contests for the ball that the player wins.—

The sport is football in the UK and soccer in the US and Australia; in all three, a game is a match.

How it is counted: extra time, cards, passes and shots

Four counting rules worth knowing before you compare with another source.

  • Extra time. In matches that go to extra time, goals, assists and cards count up to the 90th minute.
  • Card. It is yes or no: one card is enough, yellow or red.
  • Passes. These are passes attempted: the ones that do not reach a teammate count too. Passes completed is a separate stat.
  • Shots. They include shots blocked by an opponent.

Match context, as filters

Each filter narrows the player's game log to matches like today's, so you can compare it with your line. Each stat only lists the contexts that actually move it.

  • Home or away, and the competition.
  • The opponent: its strength, its style and what it allows in that stat, including to the player's position.
  • The player's record against that opponent.
  • The referee, for fouls and cards.
  • Absences on the player's team and on the opponent's.
  • Starter or substitute, and club or national team.

The projection: today's context and minutes

The projection for each stat is calculated from what that match's context statistically changes and from the minutes the player is expected to play, which are always on screen. Until the official lineup is out, the page says "probable starter"; when the lineup is announced, it updates.

How a projection is calculated

What it is and what it is not

This is soccer statistics for your own research. It is not a sportsbook, shows no odds and gives no recommendations; how often something happened in the past does not tell you what will happen next. Adults only (18+).

Next: NBA or tennis, or read the disclaimer.